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Violet

Bless Rebel 5

Role

DPS

Release

3.1

Biography

A beautiful girl who transferred in the same year as Joker, arriving in the spring. During middle school, she was a competitive rhythmic gymnast, achieving outstanding results. Her school had high expectations for her future in the sport. Her codename is "VIOLET." Her initial Persona is "Cinderella."

BASICS SKILLS

Glimmer of Night

bless
23 SP

When you manually use this skill, deals 186.9% ATK as Bless DMG to 1 enemy, and gains [Brave Step], up to a 3 stacks. When [Dance Partner] triggers this skill, deals 93.5% ATK as Bless DMG to 1 enemy, and gains [Brave Step], up to 3 stacks.

Dancing in Hand

buff
22 SP

Selects 1 ally to become the [Dance Partner] for 3 turn. Increases own and [Dance Partner]'s ATK by 32.4% for 3 turns. Gains [Agile Step], up to 1 stack. After [Dance Partner] use a Persona skill, immediately use [Glimmer of Night] on 1 random enemy (If [Dance Partner] used a skill that target an enemy, change the main target of [Glimmer of Night] to that enemy). There can only be 1 [Dance Partner].

Blooming Heart

bless
27 SP

Deals 214.7% ATK as Bless DMG to 1 enemy. If you are in [Masquerade], additionally increases skill damage by 30% and CRIT DMG by 29.3%.

PASSIVE SKILLS

Faith

Passive

For every 1 stack of [Posture], increase Bless DMG by 10.0%, up to 30%.

Determination

Passive

After other allies use HIGHLIGHT, increase own ATK by 45.0% for 2 turns, up to 2 stacks.

COMBAT SKILLS

Combat skills

Passive

[HIGHLIGHT] use condition: When you are in [Masquerade]. Deals 243.8% ATK as Bless DMG to 1 enemy. Based on own [Posture], gains the corresponding effects: - [Brave Step]: Each stack increases HIGHLIGHT skill damage by 10%. - [Agile Step]: Increases HIGHLIGHT CRIT Rate by 10% and CRIT DMG by 20%.

AWARENESS

A0

Violet's [HIGHLIGHT] does not consume HIGHLIGHT Energy and can CRIT. Violet's skills allow her to gain two types of [Posture]: [Agile Step] and [Brave Step]. On any allies' turn, if Violet has greater or equal to 2 stacks of [Posture], she can transform into [Masquerade] and use HIGHLIGHT once ([Masquerade] has a 3 turns cooldown), until the start of Violet's second turn after she entered [Masquerade]. Under [Masquerade], for every 1 stack of [Posture], increase ATK by 10% and CRIT Rate by 3%. Remove all [Posture] when [Masquerade] ends.

A1

Extend the duration of [Dance Partner] by 1 turn. After using [Dancing in Hand], additionally increase your own and your [Dance Partner]'s CRIT Rate by 15% for 3 turns.

A2

Increase ATK by 33% when Violet has 2 stacks of [Posture]. Increase CRIT DMG by 33% when Violet has 3 stacks of [Posture].

A3

[Glimmer of Night] Lv. +2, up to a maximum of Lv. 15. [Combat Skills] Lv. +2, up to a maximum of Lv. 15.

A4

[HIGHLIGHT] Effect Boost: When using HIGHLIGHT, gain 1 stack of [Veil of Dawn]: Consume 1 stack when taking damage and evade it, cannot be used against certain skills. Increase HIGHLIGHT damage by 50% when Violet has 4 stacks of [Posture].

A5

[Dancing in Hand] Lv. +2, up to a maximum of Lv. 15. [Blooming Heart] Lv. +2, up to a maximum of Lv. 15.

A6

When you manually use HIGHLIGHT, you can additionally use 1 HIGHLIGHT until the end of [Masquerade]. This attack will deal 70% of the original HIGHLIGHT damage. You can only trigger this once per [Masquerade].

EQUIPEMENTS AND BUILDS

BEST WEAPONS

BEST REVELATIONS SETS

- Virtue

BEST UNIVERSAL SETS

- Wisdom

BEST MAIN STATS

Sun : HP

Moon : ATK

Star : Crit Rate / Crit Dmg (A1)

Planet : ATK

SUBSTATS PRIORITY

- Crit Rate

- Crit Dmg

- Dmg Bonus

- ATK

SKILLS PRIORITY

C.Skills>S3>S2>S1